The purpose of this blog is, as the title says, to present a gamer's take on the various (mostly PC) games we play. Hopefully people reading these posts will gain some info on the game they are interested in procuring and gamers who own featured games will leave their valuable insight and share their experience.
As a start 1st featured game will be one of best space combat sims, at least imho, out there - Freelancer.
While it's not the revolutionary title it initially promised to be, Freelancer delivers the exact combination of addictive and accessible gameplay that the genre has needed for a long time. - Gamespot
As the writer on Gamespot said it's not a particularly revolutionary game but still it had a certain "something" special that had me coming back.
Continue past the cut to find out more.
Ah, good old Freelancer... I actually wasn't looking for it when I first got it. Was in some obscure game shop which had some cheap games to offer and they weren't that good. After rummaging through the offered games I came across some game that had space combat, cool ships and a big game space. In absence of anything else I was interested in I got it.
Thinking about it now Freelancer did not have particularly epic graphic or something, but after all my PC wasn't anything special and it still looked great and ran smoothly, unlike most other games of the time on the same settings and on my PC. The ships had nice textures and not too complex models and lighting effects were ok, considering the simplicity of the design it looked great. Of course not everything was great and some thing may have been done differently but consider that Freelancer came on 1 CD and that it was 8 years ago, a lot in computer game time. :)
The thing that made it great was the possibilities of modding the game, you could have made entire solar systems, new factions, bases and even import new ship models and design new weapons by relatively simple text editing of .ini files. Of course some of the modding required outside programs, like 3DS Max for modelling the ships and such but overall it wasn't too complex.
Ship Firing Weapons |
The gameplay was simply addictive, rpg elements of upgrading the weapons, making money and buying better ships were simple enough not to loose focus from the main story and yet good enough to make you feel a sense of accomplishment when u got that bigger gun. Ship was very responsive to mouse control and had a great 3rd person view (which I prefer) along with a 1st person view one unlike some other games that simply ignore 3rd person perspective, also you would "feel" it in the controls when you replaced a small and agile craft with a bigger and heavier one.
Trade Lane Travel |
The background scenery was beautiful and sometimes even breathtaking, the space is not just endless blackness with a couple of sparkling white stars and Freelancer designers were well aware of this. No point in typing, a picture says it all.
Colorful Space |
An example of a Capital Ship |
Overall Freelancer was a great game from a great genre that unfortunately does not have enough quality representatives and it will always have a special place on my hard drive. :)
That's it for my 1st Feature, hope it was ok and that, at least, made you remember that old great game and the fun you had playing it! So feel free to post any info or insight you might have. Also I hear there are rumors of a sequel in production, finally, but I fear they are only rumors. :/
Looks OK
ReplyDeleteMight've shared your reasons for holding the game in such high regard to kick-start the conversation
:P
in any case I do agree with you, especially since with so many mods out there (some of them even improving graphics quite extensively) the game ages really well compared to others released around that time
Excellent game, played it a long time and always came back to it when I would find a good mod!
ReplyDeleteI still regret there was never a sequel. :(